Author Topic: Adding ICF3 to Thrawn's Revenge [Migrated from ModDB]  (Read 745 times)

Offline Migrator [Bot]

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Adding ICF3 to Thrawn's Revenge [Migrated from ModDB]
« on: March 04, 2017, 02:31:45 pm »
I have successfully managed to add in the KDY Republic to Thrawn's revenge and have tinkered it successfully to launch TIE Inteceptors and Bombers.

I am currently trying to add in the Imperial Customs Frigate. I've managed to add everything successfully with one issue, the laser cannons will not fire. I'm not entirely sure why. At the moment to make up for their distinct lacking in point defense weaponry, I've set them to fire 5 torpedoes per launcher per salvo

Any tips or solutions?

Offline Wariscool

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Re: Adding ICF3 to Thrawn's Revenge [Migrated from ModDB]
« Reply #1 on: March 04, 2017, 02:32:00 pm »
I can't remember what the code is but I believe the laser cannons are set to only target fighters. You can change that by editing the hardpoints for the ICF, specifically the <Fire_Category_Restrictions> tag.

Another issue might be that you are missile the model or particle for the laser cannons.

Hope that helps and sorry for the late reply

Offline Jacen Sevas

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Re: Adding ICF3 to Thrawn's Revenge [Migrated from ModDB]
« Reply #2 on: March 10, 2017, 02:56:48 am »
An issue i found with it was the fire cone width and height were to small to hit anything, or they were facing the wrong way. These lines
<Fire_Cone_Width>40.0</Fire_Cone_Width>
 <Fire_Cone_Height>40.0</Fire_Cone_Height>

If it wasn't that then it was the turret elevation
 <Turret_Elevate_Extent_Degrees> 90.0 </Turret_Elevate_Extent_Degrees>

Offline Wariscool

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Re: Adding ICF3 to Thrawn's Revenge [Migrated from ModDB]
« Reply #3 on: March 14, 2017, 06:13:53 pm »
Also add the TURRET behaviour to the unit, that will help.